I just hope that 343 Industries and Microsoft are able to speed things up a bit so we can spend more time shooting each other and less time staring at menus and loading screens Thankfully, Xbox and Steam servers haven’t buckled under the pressure of the game’s surprise launch and legions of fans, so even though I’m here complaining about matchmaking, I will readily acknowledge that it could be much worse. Halo Infinite’ s slow matchmaking isn’t a huge deal, either, until you realize how much time it’s cost you-time you could be spending playing the game rather than waiting around to play it. These are small things, sure, but they all add up the more you play. The announcer in Champion Hill goes over that mode’s instructions every single damn time. The new MVP system is a fun addition to the game but ends up occupying way too much time between matches. In my review of Call Of Duty: Vanguard I briefly mention the ways that game can be a little tedious in multiplayer. This feels decidedly not next-gen and a pretty big waste of time given the technology we’re working with. One time I was 99% sure my computer had simply frozen up entirely before the match started. You typically find a match pretty quickly and then just wait and wait and wait for players to load and the match to actually start. My one big problem with Halo Infinite at this point-outside the very slow progression of the Battle Pass-is just how tedious it is waiting for matches to start. Halo Infinite Credit: 343 / Microsoft One Big Problem
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